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模組:Sports table/WDL

被永久保护的模块
维基百科,自由的百科全书

-- Style for football tables
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '190'
	local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or ''
	local show_played = not yesno(Args['hide_played'] or 'no')
	local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
	table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\n')            			-- Open table
	-- Table title
	if Args['title'] or Args['table_header'] then
		table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n')
	end
	-- Custom header options
	local played_head_text = Args['pld_header'] or '<abbr title="場數">賽</abbr>'
	local draw_head_text = Args['draw_header'] 
		or '<abbr title="打和">和</abbr>'
	local group_head_text = Args['group_header'] or '組別'
	local team_head_text = Args['team_header'] or '隊伍'
	local away_goals_head_text = Args['away_goals_header'] or '<abbr title="Away goals">AG</abbr>'
	local bonus_head_text = Args['bonus_header'] or '<abbr title="Bonus points">BP</abbr>'
	local rw_head_text = Args['rw_header'] or '<abbr title="Rounds won">RW</abbr>'
	local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false
	-- What to rank the teams by
	local ranking_style = string.lower(Args['ranking_style'] or 'pts')
	local show_points, show_wperc, show_perc, show_ppg = false, false, false, false
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' or ranking_style=='none' then
		-- Based on wins
	elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
		show_wperc = true
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		show_perc = true
	elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
		-- Based on points per game
		show_ppg = true
	elseif ranking_style=='percpts' or ranking_style=='%pts' then
		-- Based on percentage and points
		show_perc = true
		show_points = true
	elseif ranking_style=='ppgpts' then
		-- Based on ppg and points
		show_ppg = true
		show_points = true
	else
		-- Based on points
		show_points = true
	end
	local pts_perc_first = yesno((show_points and Args['pts_first']) or (show_perc and Args['perc_first']) or 'no')
	local show_away_goals = yesno(Args['show_away_goals'] or 'no')
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	local show_win = yesno(Args['show_win'] or 'yes')
	local show_draw = yesno(Args['show_draw'] or 'yes')
	local show_loss = yesno(Args['show_loss'] or 'yes')
	-- Use points instead of goals for/against
	local for_against_style = Args['for_against_style'] 	or '得球'
	local fa_letter, fa_word_sing, fa_word_plur
	local hide_for_against = false
	-- First convert to lower case if it is a string
	for_against_style = string.lower(for_against_style)
	if for_against_style=='g' or for_against_style=='得球' or for_against_style=='射球' then
		fa_letter = ''
		fa_word_sing = ''
		fa_word_plur = ''
	elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then
		fa_letter = 'F'
		fa_word_sing = 'Frame'
		fa_word_plur = 'Frames'
	elseif for_against_style=='m' or for_against_style=='match' or for_against_style=='matches' then
		fa_letter = 'M'
		fa_word_sing = 'Match'
		fa_word_plur = 'Matches'
	elseif for_against_style=='game' or for_against_style=='games' then
		fa_letter = 'G'
		fa_word_sing = 'Game'
		fa_word_plur = 'Games'
	elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='' then
		fa_letter = ''
		fa_word_sing = ''
		fa_word_plur = ''
    elseif for_against_style=='s' or for_against_style=='set' or for_against_style=='sets' then
        fa_letter = 'S'
        fa_word_sing = 'Set'
        fa_word_plur = 'Sets'		
    elseif for_against_style=='r' or for_against_style=='run' or for_against_style=='runs' then
        fa_letter = 'R'
        fa_word_sing = 'Run'
        fa_word_plur = 'Runs'
	elseif for_against_style=='none' then
		hide_for_against = true
	else
		fa_letter = ''
		fa_word_sing = ''
		fa_word_plur = ''
	end
	-- Whether to use goal ratio (goal average) instead
	local do_ratio = yesno(Args['use_goal_ratio'] or 'no')
	local do_average = yesno(Args['use_goal_average'] or 'no')

	-- Whether to use goal percentage instead
	local do_percentage = yesno(Args['use_goal_percentage'] or Args['use_point_percentage'] or 'no')
	
	local do_point_for_avg = yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no')
	
	-- Whether to suppress the GR/GA/G% column entirely
	local do_difference = yesno(Args['use_goal_diff'] or 'yes')

	-- Use games behind header
	local show_GB = yesno(Args['show_GB'] or 'no')
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	if pos_label ~= nil then
		tt = p_sub.colhead(tt,32,pos_label)									-- Position col
	end
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,32,group_head_text)			-- Group col
	end
	tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text)				-- Team col
	if pts_perc_first then
		if show_points then
			tt = p_sub.colhead(tt,32,'<abbr title="積分">分</abbr>')					-- Points col
		end
		if show_perc then
			tt = p_sub.colhead(tt,36,'<abbr title="勝率">率</abbr>')			-- Win percentage col
		end
		if show_ppg then
			tt = p_sub.colhead(tt,36,'<abbr title="Points per game">PPG</abbr>')		-- Points per game col
		end
	end
	if show_played then
		tt = p_sub.colhead(tt,32,played_head_text)							-- Matches played col
	end
	if full_table then
		if show_win then
			tt = p_sub.colhead(tt,32,'<abbr title="勝出">勝</abbr>')			-- Win col
		end
		if loss_first then
			if show_loss then
				tt = p_sub.colhead(tt,32,'<abbr title="落敗">負</abbr>')		-- Loss col
			end
			if show_draw then
				tt = p_sub.colhead(tt,32,draw_head_text)					-- Draw col
			end
		else
			if show_draw then
				tt = p_sub.colhead(tt,32,draw_head_text)					-- Draw col
			end
			if show_loss then
				tt = p_sub.colhead(tt,32,'<abbr title="落敗">負</abbr>')		-- Loss col
			end
		end
		if rounds_won then
			tt = p_sub.colhead(tt,32,rw_head_text)  -- Rounds won
		end
		if not hide_for_against then
			if not yesno(Args['hide_for_against_columns'] or 'no') then
				tt = p_sub.colhead(tt,32,'<abbr title="'..fa_word_plur..' 入球">'..fa_letter..'得</abbr>')		-- For col
				tt = p_sub.colhead(tt,32,'<abbr title="'..fa_word_plur..' 失球">'..fa_letter..'失</abbr>')	-- Against col
			end
			if do_ratio or do_average then
				local ratio_word = do_ratio and ' ratio' or ' average'
				local ratio_letter = do_ratio and 'R' or 'Av'
				tt = p_sub.colhead(tt,32,'<abbr title="'..fa_word_sing..' 入球率">'..fa_letter..'球率</abbr>')	-- Ratio col
			elseif do_percentage then
				tt = p_sub.colhead(tt,32,'<abbr title="'..fa_word_sing..' percentage">PP</abbr>')			-- Percentage col
			elseif do_point_for_avg then
				tt = p_sub.colhead(tt,32,'<abbr title="'..fa_word_plur..' per match">'..fa_letter..'PM</abbr>')	-- Points per match
			elseif do_difference then
				tt = p_sub.colhead(tt,32,'<abbr title="'..fa_word_sing..' 得失球差">'..fa_letter..'差</abbr>')	-- Difference col
			end
		end
	end
	if show_away_goals then
		tt = p_sub.colhead(tt,32,away_goals_head_text)		-- Away goals col
	end
	if show_bonus_points then
		tt = p_sub.colhead(tt,32,bonus_head_text)			-- Bonus points col
	end
	if not pts_perc_first then
		if show_points then
			tt = p_sub.colhead(tt,32,'<abbr title="積分">分</abbr>')					-- Points col
		end
		if show_perc then
			tt = p_sub.colhead(tt,36,'<abbr title="勝率">率</abbr>')			-- Win percentage col
		elseif show_wperc then
			tt = p_sub.colhead(tt,36,'<abbr title="勝率">率</abbr>')			-- Win percentage col
		end
		if show_ppg then
			tt = p_sub.colhead(tt,36,'<abbr title="Points per game">PPG</abbr>')		-- Points per game col
		end
	end
	if full_table then
		if show_GB then -- Games behind header
			tt = p_sub.colhead(tt,32,'<abbr title="落後場次">勝差</abbr>')
		end
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end

	return tt
end

-- Numeric alignment
local function num_align(num, digits)
	if tonumber(digits) and tonumber(num) then
		local n = tonumber(num)
		digits = tonumber(digits)
		if digits == 1 then
			if n >= 0 and n < 10 then
				return '<span style="visibility:hidden; color:transparent;">0</span>' .. num
			end
		elseif digits == 2 then
			if n >= 0 and n < 10 then
				return '<span style="visibility:hidden; color:transparent;">00</span>' .. num
			elseif n >= 10 and n < 100 then
				return '<span style="visibility:hidden; color:transparent;">0</span>' .. num
			end
		end
	end
	return num
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')

	-- Get custom/default options for in table
	local show_win = yesno(Args['show_win'] or 'yes')
	local show_draw = yesno(Args['show_draw'] or 'yes')
	local show_loss = yesno(Args['show_loss'] or 'yes')
	local win_points = tonumber(Args['winpoints'])				or (show_draw and 3 or 2)
	local draw_points = tonumber(Args['drawpoints'])			or (show_draw and 1 or 0)
	local loss_points = tonumber(Args['losspoints'])			or (show_draw and 0 or 1)
	local rw_points = tonumber(Args['rwpoints'])				or 1
	local digits = Args['digitpad']
	
	local total_row_name = 'SPORTS_TABLE_TOTAL'
	-- Add to tallies if enabled
	if yesno(Args['show_totals'] or 'no') and (team_code_ii ~= total_row_name) then
		for k,v in ipairs({'win', 'draw', 'loss', 'gf', 'ga', 'adjust_points', 'startpoints'}) do
			Args[v .. '_' .. total_row_name] = 
				(tonumber(Args[v .. '_' .. total_row_name]) or 0) 
				+ (tonumber(Args[v .. '_' .. team_code_ii]) or 0)
		end
	end

	-- Order of draws and losses --
	local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false	

	-- Optional rounds won
	local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
	
	-- Get some input
	local wins = tonumber(Args['win_'..team_code_ii])			or 0
	local draws = tonumber(Args['draw_'..team_code_ii]) 		or 0
	local losses = tonumber(Args['loss_'..team_code_ii])		or 0
	local rw = tonumber(Args['rw_'..team_code_ii])		or 0
	local gfor = tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '0') or '?'
	local gaig = tonumber(Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '0') or '?'
	local s_pts = (tonumber(Args['adjust_points_'..team_code_ii]) or 0) + (tonumber(Args['startpoints_'..team_code_ii]) or 0)
	local hth_local = yesno(Args['show_hth'] or 'yes') and Args['hth_'..team_code_ii] or nil
	local ranking_style = string.lower(Args['ranking_style'] or 'pts')
	local pct_style = string.lower(Args['pct_style'] or 'ratio')

	-- Then calculate some values
	local matches = wins + draws + losses
	local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw + s_pts
	
	if Args['goalpoints'] and tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii]) then
		points = points + (tonumber(Args['goalpoints']) or 1)*tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii])
	end
	
	local matches_text = matches
	if tonumber(Args['win_'..team_code_ii]) == nil or tonumber(Args['draw_'..team_code_ii]) == nil or tonumber(Args['loss_'..team_code_ii]) == nil then
		matches = tonumber(Args['matches_'..team_code_ii]) or matches
		matches_text = Args['matches_'..team_code_ii] or matches
	end
	
	local win_perc = ''
	local ppg = ''
	if tonumber(matches) == nil or matches == 0 then 
		-- Escape for zero matches
		win_perc = '&mdash;'
		ppg = '&mdash;'
	else
		--Some sports use draw as well
		win_perc = (pct_style == 'ratio') and
			mm._precision_format((2*wins + draws  + s_pts) / (2*matches), 3) or
			mm._precision_format(100*(2*wins + draws  + s_pts) / (2*matches), 2)
			-- Allow win_perc to be altered due to point deductions/additions
		ppg = mm._precision_format(points / matches, 2)
		if (losses > 0 or draws > 0) and pct_style == 'ratio' then
			-- Drop the leading zero (from the string)
			win_perc = string.sub(win_perc,2,string.len(win_perc))
		end
	end
	if ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
		if matches == 0 then
			win_perc = '&mdash;'
		else
			win_perc = mm._precision_format(100 * wins / matches, 2)
		end
	end

	-- Show for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='none' then
		hide_for_against = true
	end

	-- Comparison of for against
	local gcomp = nil
	-- Whether to use goal ratio (goal average) or goal percentage instead
	local skip_sign
	if yesno(Args['use_goal_ratio'] or 'no') or yesno(Args['use_goal_average'] or 'no') then
		-- Now it is the goal ratio/goal average
		if (gfor == '?') or (gaig == '?') or gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / gaig, 3)
		end
	elseif yesno(Args['use_goal_percentage'] or 'no') then
		-- Now it is the percentage
		if (gfor == '?') or (gaig == '?') or gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(100 * gfor / gaig , 1)
		end
	elseif yesno(Args['use_point_percentage'] or 'no') then
		-- Now it is the point percentage
		if (gfor == '?') or (gaig == '?') or (gfor + gaig) <= 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(100 * gfor / (gfor + gaig) , 2)
		end
	elseif yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no') then
		-- Now it is the point for average
		if (gfor == '?') or matches <= 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / matches , 1)
		end
	elseif yesno(Args['use_goal_diff'] or 'yes') then
		-- It's goal difference
		if (gfor == '?') or (gaig == '?') then
			gcomp = '&mdash;'
		else
			gcomp = gfor - gaig
			-- Formatting with signs
			if gcomp>0 then
				gcomp='+'..num_align(gcomp,digits)
			elseif gcomp < 0 then
				gcomp='&minus;'..-num_align(gcomp,digits)
			end
		end
	end
	-- Use actual values if gfor or gaig is not numeric
	if (gfor == '?') then gfor = Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '' end
	if (gaig == '?') then gaig = Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '' end

	-- Show games behind
	local show_GB = yesno(Args['show_GB'] or 'no')
	local GB_text = '&mdash;'
	if show_GB then
		local GB_team_no = tonumber(Args['GB_team']) or 1
		if ii == GB_team_no then
			-- Do nothing, it's vs this team
		else
			local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]])		or 0
			local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]])	or 0
			local GB_num = (wins_GB-wins+losses-losses_GB)/2
			-- Display options
			if GB_num >0 then
				-- Indicates trailing GB_team
				GB_text = num_align(GB_num,digits)
			elseif GB_num == 0 then
				-- Equal, do nothing to get dash
			else 
				-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
				GB_text = '+'..num_align(-GB_num,digits)
			end
		end
	end
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
	
	-- What to rank the teams by
	local rank_points, rank_perc, rank_wperc, rank_ppg = false, false, false, false
	local win_fw, win_string
	
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		rank_perc = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='%w' then
		-- Based on percentage
		rank_wperc = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
		-- Based on points per game
		rank_ppg = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='percpts' or ranking_style=='%pts' then
		-- Based on percentage and points
		rank_perc = true
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='ppgpts'  then
		-- Based on ppg and points
		rank_ppg = true
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='none' then
		win_fw=ii_fw
		win_string = ''
	else
		-- Based on points
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	end
	local show_played = not yesno(Args['hide_played'] or 'no')
	local show_away_goals = yesno(Args['show_away_goals'] or 'no')
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	local pts_perc_first = yesno((rank_points and Args['pts_first']) or ((rank_perc or rank_wperc) and Args['perc_first']) or 'no')
	-- Row building
	if (tonumber(Args['adjust_points_'..team_code_ii]) and tonumber(Args['startpoints_'..team_code_ii])) then
		table.insert(t,'[[Category:Pages using sports table with both adjust and startpoints]]\n')
	end
	if pts_perc_first then
		if rank_points then
			-- Add &minus; for negative point totals
			if points<0 then
				table.insert(t,'| style="font-weight:bold;'..bg_col..'" | &minus;'..num_align(-points,digits)..hth_string..'\n')
			else
				table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n')
			end
		end
		if rank_perc then
			table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
		elseif rank_wperc then
			table.insert(t,'| style="font-weight:bold; text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n')
		end
		if rank_ppg then
			table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..ppg..hth_string..'\n')
		end
	end
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches_text..'\n') 		-- Played
	end
	if full_table then
		-- Use actual values if wins, draws, and losses are not numeric
		if (wins == 0 and draws == 0 and losses == 0) then
			local function numorval(s)
				return s and ((s == '' and 0) or tonumber(s) or s) or 0
			end
			wins = numorval(Args['win_'..team_code_ii])
			draws = numorval(Args['draw_'..team_code_ii])
			losses = numorval(Args['loss_'..team_code_ii])
		end
		if show_win then
			table.insert(t,'| style="'..win_fw..bg_col..'" |'..num_align(wins,digits)..win_string..'\n') 	-- Won
		end
		
		if loss_first then
			if show_loss then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n') -- Lost
			end
			if show_draw then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n') 	-- Drawn
			end
		else
			if show_draw then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n') 	-- Drawn
			end
			if show_loss then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n') -- Lost
			end
		end
		if rounds_won then
			if tonumber(Args['rw_' .. team_code_ii] or 0) == nil then
				rw = Args['rw_' .. team_code_ii] or ''
			end
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..rw..'\n')         -- Rounds won
		end
		if not hide_for_against then
			if not yesno(Args['hide_for_against_columns'] or 'no') then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gfor,digits)..'\n') 		-- GF
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gaig,digits)..'\n')		-- GA
			end
			if gcomp then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n')      -- Goal comparison
			end
		end
		
	end
	if show_away_goals then
		table.insert(t,'| style="'..bg_col..'" | '..(Args['away_goals_'..team_code_ii] or '')..'\n')
	end
	if show_bonus_points then
		if s_pts < 0 then
			table.insert(t,'| style="'..bg_col..'" | &minus;'..num_align(-s_pts,digits)..'\n')
		else
			table.insert(t,'| style="'..bg_col..'" | '..num_align(s_pts,digits)..'\n')
		end
	end
	if not pts_perc_first then
		if rank_points then
			-- Add &minus; for negative point totals
			if points<0 then
				table.insert(t,'| style="font-weight:bold;'..bg_col..'" | &minus;'..num_align(-points,digits)..hth_string..'\n')
			else
				table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n')
			end
		end
		if rank_perc then
			table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
		elseif rank_wperc then
			table.insert(t,'| style="font-weight:bold; text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n')
		end
		if rank_ppg then
			table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..ppg..hth_string..'\n')
		end
	end
	if show_GB then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n')  -- GB
	end
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}, {}
	status_code = {	A='晉級下一圈', C='冠軍', D='被取消資格', 
		E='被淘汰出局', G='獲邀球隊', H='東道主', O='附加賽勝方', P='升班', Q='晉身到指定賽事階段',
		R='降班', T='已確定晉級,但未確定到指定階段'}
	local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = string.lower(Args['status_pos'] or '')
	local status_position = 'after' 	-- Default location
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	-- Read in custom status options
	for l in mw.text.gsplit(status_letters, '') do
		status_called[l] = false
		status_code[l] = status_code[l] or '?'
		status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')

		if Args['status_text_' .. l] then
			status_code[l] = Args['status_text_' .. l]
		end
	 end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp