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邓鸿浩

维基百科,自由的百科全书
邓鸿浩
出生 (1994-10-16) 1994年10月16日30歲)
 中国江西
教育程度天津大学
哈佛大学
职业计算设计
网站honghao.gallery

邓鸿浩(1994年10月16日)是一位中国设计师,企业家。

生平

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1994年出生于江西省,2016年获得天津大学建筑系学士学位,2016年1月担任麻省理工媒体实验室助理研究员,2017年获得哈佛大学设计科技硕士学位,同年加入爱彼迎担任研发科学家,2018年10月和曾佳旎联合成立智慧城市解决方案公司佰络科技(Butlr Technologies)并担任首席执行官[1][2][3][4][5][6]

荣誉

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  • 2020年获得红点设计大奖Best of Best。[7]
  • 2020年获得Fast Compay创新设计奖。[6]
  • 2021年获得全美30岁以下青年精英称号。[8][9]

著作

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  • 2019 - Diffusive Geometries: Vapor as a Tectonic Element to Sculpt Microclimates in Architectural Space.[10][11]
  • 2019 - Hypercept: Speculating the Visual World Intervened by Digital Media.[12]
  • 2018 - Twinkle: A Flying Lighting Companion for Urban Safety.[13][14]
  • 2018 - Transvision: exploring the state of the visual field in the age of extreme augmentation.[15]
  • 2017 - CatEscape: An Asymmetrical Multiplatform Game Connecting Virtual, Augmented and Physical World.[16]
  • 2017 - MagicTorch: A Context-aware Projection System for Asymmetrical VR Games.[17]

参考来源

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  1. ^ February 2020 News Roundup. Harvard Graduate School of Design. 2020-02-28 [2021-02-17]. (原始内容存档于2021-05-16) (美国英语). 
  2. ^ Person Overview ‹ Honghao Deng. MIT Media Lab. [2020-10-28]. (原始内容存档于2021-01-26). 
  3. ^ 中国留学生发明"会飞的路灯"亮相迪拜设计周-中新网视频. www.chinanews.com. [2020-10-28]. (原始内容存档于2020-11-01). 
  4. ^ Sorokanich, Lara. This incredible 3D printing technique generates impossible objects. Fast Company. 2020-09-30 [2020-10-28]. (原始内容存档于2021-05-17) (美国英语). 
  5. ^ Wustemann, Louis. Bowls, vases and lamps: how 3D printing came home. Financial Times. 2020-10-02 [2021-03-27]. (原始内容存档于2021-05-16). 
  6. ^ 6.0 6.1 Company, Fast. The best experimental design projects of 2020. Fast Company. 2020-09-30 [2020-10-28]. (原始内容存档于2021-05-17) (美国英语). 
  7. ^ MIT Researcher Develops "Illusory Material" and Lenticular 3D Printing Platform. 3DPrint.com | The Voice of 3D Printing / Additive Manufacturing. 2020-09-03 [2021-02-17]. (原始内容存档于2021-05-16) (美国英语). 
  8. ^ Ren, Richard. 2021年度全美30岁以下青年精英榜单 华裔新生代英雄联盟 -. www.aacyf.org. 2021-03-19 [2021-03-27]. (原始内容存档于2021-05-16) (中文(中国大陆)). 
  9. ^ This startup reworked its privacy-friendly sensors to help battle COVID-19. TechCrunch. [2021-03-27] (美国英语). 
  10. ^ Deng, Honghao; Li, Jiabao; Zhang, Xuesong; Michalatos, Panagiotis. Diffusive Geometries: Vapor as a Tectonic Element to Sculpt Microclimates in Architectural Space. Proceedings of the 2019 on Creativity and Cognition. C&C '19 (San Diego, CA, USA: Association for Computing Machinery). 2019-06-13: 436–443. ISBN 978-1-4503-5917-7. S2CID 189895886. doi:10.1145/3325480.3329170. 
  11. ^ Diffusive Geometries: Vapor as a Tectonic Element to Sculpt Microclimates in Architectural Space - by Honghao Deng / Core77 Design Awards. Core77. [2020-10-28]. (原始内容存档于2021-05-16) (英语). 
  12. ^ Li, Jiabao; Deng, Honghao; Michalatos, Panagiotis. Hypercept: Speculating the Visual World Intervened by Digital Media. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. CHI EA '19 (Glasgow, Scotland Uk: Association for Computing Machinery). 2019-05-02: 1–4. ISBN 978-1-4503-5971-9. S2CID 144207355. doi:10.1145/3290607.3313282. 
  13. ^ Deng, Honghao; Li, Jiabao; Sayegh, Allen; Birolini, Sebastian; Andreani, Stefano. Twinkle: A Flying Lighting Companion for Urban Safety. Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction. TEI '18 (Stockholm, Sweden: Association for Computing Machinery). 2018-03-18: 567–573. ISBN 978-1-4503-5568-1. S2CID 3869229. doi:10.1145/3173225.3173309. 
  14. ^ Twinkle: A Flying Lighting Companion for Urban Safety. Industrial Designers Society of America - IDSA. 2019-09-25 [2020-10-28]. (原始内容存档于2021-05-16) (英语). 
  15. ^ Li, Jiabao; Deng, Honghao; Michalatos, Panagiotis. Transvision: exploring the state of the visual field in the age of extreme augmentation. Proceedings of the 2018 ACM International Symposium on Wearable Computers. ISWC '18 (Singapore, Singapore: Association for Computing Machinery). 2018-10-08: 284–289. ISBN 978-1-4503-5967-2. S2CID 52944695. doi:10.1145/3267242.3267293. 
  16. ^ Li, Jiabao; Deng, Honghao; Michalatos, Panagiotis. CatEscape: An Asymmetrical Multiplatform Game Connecting Virtual, Augmented and Physical World. Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. CHI PLAY '17 Extended Abstracts (Amsterdam, The Netherlands: Association for Computing Machinery). 2017-10-15: 585–590. ISBN 978-1-4503-5111-9. S2CID 7341344. doi:10.1145/3130859.3130860. 
  17. ^ Li, Jiabao; Deng, Honghao; Michalatos, Panagiotis. MagicTorch: A Context-aware Projection System for Asymmetrical VR Games. Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. CHI PLAY '17 Extended Abstracts (Amsterdam, The Netherlands: Association for Computing Machinery). 2017-10-15: 431–436. ISBN 978-1-4503-5111-9. S2CID 2339775. doi:10.1145/3130859.3131341. 

外部链接

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